新書推薦:
《
浮华梦醒:民国实业家的创业之路
》
售價:NT$
291.0
《
财之道丛书·后资本主义生活:财富的意义、经济的未来与货币的时间理论
》
售價:NT$
354.0
《
人文与社会译丛:自由意志、能动性与生命的意义
》
售價:NT$
359.0
《
儿童折纸大全(儿童创意美术手工系列)
》
售價:NT$
155.0
《
意识形态与现代文化(人文与社会译丛)
》
售價:NT$
411.0
《
最好的教养:别错过孩子的4~7岁成长关键期
》
售價:NT$
259.0
《
给孩子的语文四书:语文原来可以这样学(全四册)
》
售價:NT$
770.0
《
人海之间:海洋亚洲中的中国与世界
》
售價:NT$
325.0
|
內容簡介: |
本书是锐捷认证互联网专家(RCIE)的配套教材,由锐捷金牌讲师、国家教学名师、锐捷RCIE认证讲师等共同完成,全面融入RCIE&RS认证最新标准,通过40个实战型案例,详实讲解了RCIE核心知识与应用,实现了书证融通,有助于读者快捷通过RCIE&RS认证。本书适合具备一定网络基础的读者提升路由与交换技能。无论是准备参加RCIE-RS认证的考生,还是希望提升数通技能的网络工程师,都能从本书中获得帮助。
|
關於作者: |
黄君羡,男,毕业于华南理工大学,研究生学历,现担任广东交通职业技术学院信息学院副院长,中国通信学会委员、中国计算机学会委员、全国职业院校信息类校企联盟副理事长,具有15年网络技术专业负责人经历,在专业职业能力分析、工作过程系统化资源开发、产教融合等方面有丰富经验。
|
目錄:
|
目 录
第 1 章 BGP 路由协议 ·····················································································.1
1.1 BGP 路径属性 ······················································································.1
1.1.1 Origin 属性··················································································.1
原理 ·······················································································.1
任务拓扑 ·················································································.1
实施步骤 ·················································································.1
任务验证 ·················································································.4
问题与思考 ··············································································.5
1.1.2 AS-Path 属性 ···············································································.5
原理 ·······················································································.5
任务拓扑 ·················································································.5
实施步骤 ·················································································.5
任务验证 ·················································································.7
问题与思考 ··············································································.8
1.1.3 Next-Hop 属性 ·············································································.8
原理 ·······················································································.8
任务拓扑 ·················································································.9
实施步骤 ·················································································.9
任务验证 ···············································································.11
问题与思考 ············································································.13
1.1.4 Local Preference 属性···································································.13
原理 ·····················································································.13
任务拓扑 ···············································································.14
实施步骤 ···············································································.14
任务验证 ···············································································.16
问题与思考 ············································································.17
1.1.5 MED 属性·················································································.17
原理 ·····················································································.17
任务拓扑 ···············································································.17
实施步骤 ···············································································.17
任务验证 ···············································································.19
问题与思考 ············································································.21
1.1.6 Community 属性 ···································································21
原理 ·····················································································.21
任务拓扑 ···············································································.22
实施步骤 ···············································································.22
任务验证 ···············································································.24
问题与思考 ············································································.26
1.2 BGP 选路原则 ····················································································.26
1.2.1 选路原则 1—优选 Weight 值大····················································.26
原理 ·····················································································.26
任务拓扑 ···············································································.26
实施步骤 ···············································································.26
任务验证 ···············································································.29
问题与思考 ···········································1
|
|