Chapter 1 Introduction
1. 1 The Development of Computer Programming Language
1.1.1 Machine Language and Assembly Language
1.1.2 High-level Language
1.1.3 Object-oriented Language
1.2 Object-oriented Method
1.2.1 The Origin of Object-oriented Method
1.2.2 Basic Concepts of Object-oriented
1.3 Object-oriented Software Development
1.3.1 Analysis
1.3.2 Design
1.3.3 Programming
1.3.4 Test
1.3.5 Maintenance
1.4 Representation and Storage of Information
1.4.1 Digital System of Computer
1.4.2 Conversions among Numeral Systems
1.4.3 Storage Units of Information
1.4.4 Binary-coded Representation
1.4.5 Fixed Point Number and Floating Point Number
1.4.6 The Number Range That Can Be Represented
1.4.7 Representation of Non-numerical Information
1.5 The Development Process of Programs
1.5.1 Elementary Terms
1.5.2 The Development Process
Summary
Exercises
Chapter 2 Elementary C Programming
2.1 An Overview of C Language
2.1.1 Origins of C
2.1.2 Characteristics of C
2.1.3 C Programming Examples
2.1.4 Character Set
2.1.5 Lexical Tokens
2.2 Basic Da** *y*es and Expressions
2.2.1 Basic Da** *y*es
2.2.2 Constants
2.2.3 Variables
2.2.4 Symbol Constants
2.2.5 Operators and Expressions
2.2.6 Statement
2.3 Data Inpu***nd**utput
2.3.1 I/O Stream
2.3.2 Predefined Inpu***nd**utput Operator
2.3.3 Simple I/O Format Control
2.4 The Fundamental Control Structures of Algorithms
2.4.1 Achieving Case Structure Using if Statement
2.4.2 Multiple Selection Structure
2.4.3 Loop Structure
2.4. 4 Nestings of Loop Structure and Case Structure
2.4.5 Other Control Statements
2.5 User-Defined Da** *y*e
2.5.1 typedef Declaration
2.5.2 Enumeration Type--chum
2.5.3 Structure
2.5.4 Union
Summary
Exercises
Chapter 3 Functions
3.1 Definition and Use of Function
3.1.1 Definition of Function
3.1.2 Function Calls
3.1.3 Passing Parameters between Functions
3.2 Inline Functions
3.3 Default Formal Parameters in Functions
3.4 Function Overloading
3.5 Using C System Functions
Summary
Exercises
Chapter 4 Class and Object
4.1 Basic Features of Object-Oriented Design
4.1.1 Abstraction
4.1.2 Encapsulation
……
Chapter 5 Data Sharing and Protecting
Chapter 6 Arrays, Pointers and Strings
Chapter 7 Inheritance and Derivation
Chapter 8 Polymorphism
Chapter 9 Collections and Their Organization
Chapter 10 Generic Programming and STL
Chapter 11 The I/O Stream Library and Input/Output
Chapter 12 Exception Handling
Summary
Exercises