Introduction xvii
Chapter 1 ?Introduction to Computer Graphics and 3D 1
Art? 2 Computer Graphics 2 The Stages of
Production 4 The CG Production Workflow 8
Core Concepts 11 Basic Film Concepts 23
Summary 28
Chapter 2 ?Jumping in Headfirst, with Both Feet 31 You
Put the U in UI 32 Project Overview: The Solar System
37 The Preproduction Process: Planning 37
Creating a Project 38 The Production Process: Creating
and Animating the Objects 40 Hierarchy and Maya Object
Structure 53 The Solar System Resumed 56
Outputting Your Work: Playblasting 64 Summary
66
Chapter 3 ?The Maya 2012 Interface 67 Navigating in
Maya 68 Mayas Layout 68 Building a
Decorative Box 82 Mapping the Boxs Reference Planes
with Hypershade 86 Organizing Workflow with Layer
Editor 90 Modeling the Decorative Box 92
Editing the Decorative Box Model Using the Shelf 98
Continuing the Decorative Box Model 103 Finishing the
Decorative Box Model 106 Summary 113
Chapter 4 ?Beginning Polygonal Modeling 115 Planning
Your Model 116 Polygon Basics 119 Poly
Editing Tools 121 Putting the Tools to Use: Making a
Simple Hand 125 Creating Areas of Detail on a Poly Mesh
131 Modeling a Classic Steam Locomotive 139
Suggestions for Modeling Polygons 163 Summary
163
Chapter 5 ?Modeling with NURBS, Subdivisions, and Deformers
165 NURBS! NURBS! 166 Using NURBS Surfacing
to Create Polygons 178 Converting a NURBS Model to
Polygons 180 Editing NURBS Surfaces 181
Patch Modeling: A Locomotive Detail 183 Using Artisan
to Sculpt NURBS 194 Modeling with Simple Deformers
196 The Lattice Deformer 200 Animating
through a Lattice 205 Subdivision Surfaces
208 Creating a Starfish 208 Building a
Teakettle 213 Summary 221
Chapter 6 ?Practical Experience 223 Beginning the
Wagon Project 224 Modeling the Side Panels
232 Creating the Wagon Body 253 Modeling
the Wheels 262 Making the Wood Railings 268
Adding Extra Details 277 Summary 284
Chapter 7 ?Maya Shading and Texturing 285 Maya Shading
286 Shader Types 286 Shader Attributes
290 Texturing the Axe 294 Textures and
Surfaces 301 Textures and UVS for the Red Wagon
310 Photoreal Mapping: The Decorative Box
343 For Further Study 360 Summary
360
Chapter 8 ?Introduction to Animation 363 Keyframe
AnimationBouncing a Ball 364 Throwing an Axe
375 Replacing an Object 392 Animating
Flying Text 393 Rigging the Locomotive, Part 1
398 Animating a Catapult 401 Summary
406
Chapter 9 ?More Animation! 409 Skeletons and
Kinematics 410 Skeletons: The Hand 423
Inverse Kinematics 436 Basic Relationships: Constraints
441 Basic Relationships: Set-Driven Keys
445 Application: Rigging the Locomotive 448
Summary 455
Chapter 10 ?Maya Lighting 457 Basic Lighting Concepts
458 Maya Lights 462 Light Linking
468 Adding Shadows 469 Raytracing Soft
Shadows 473 mental ray Lighting 474 mental
ray Physical Sun and Sky 476 Lighting Effects
481 Lighting the Decorative Box 485 Further
Lighting Practice 490 Tips for Using and Animating
Lights 491 Summary 493
Chapter 11 ?Maya Rendering 495 Rendering Setup
496 Previewing Your Render: The Render View Window
505 Reflections and Refractions 507 Using
Cameras 509 Motion Blur 515 Batch Rendering
515 Rendering the Wine Bottle 516 mental
ray for Maya 520 Render Layers 525 Final
Gather 534 Ambient Occlusion 537 HDRI
544 Rendering the Decorative Box 546
Summary 560
Chapter 12 ?Maya Dynamics and Effects 561 An Overview
of Dynamics and Maya Nucleus 562 Rigid and Soft Dynamic
Bodies 562 Animating with Dynamics: The Pool Table
566 nParticle Dynamics 575 Emitting
nParticles 576 Animating a Particle Effect: Locomotive
Steam 581 Introduction to Paint Effects 588
Toon Shading 592 Customizing Maya 595
Summary 599 Where Do You Go from Here? 599
Index 601