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內容簡介: |
The exclusive, official guide to the very latest version of
Maya
Get extensive, hands-on, intermediate to advanced coverage
of Autodesk Maya 2012, the top-selling 3D software on the market.
If you already know Maya basics, this authoritative book takes you
to the next level. From modeling, texturing, animation, and visual
effects to high-level techniques for film, television, games, and
more, this book provides professional-level Maya instruction. With
pages of scenarios and examples from some of the leading
professionals in the industry, author Todd Palamar will help you
master the entire CG production pipeline.
Provides professional-level instruction on Maya, the
industry-leading 3D animation and effects software used in popular
films, games, and commercials
Covers the very latest Maya 2012 tools and features, including
the new fluid simulation tools
Showcases the techniques of professionals through numerous
examples, demonstrating how to set up and manage 3D animation and
visual effects pipelines
Includes challenging tutorials and real-world scenarios from
some of the leading professionals in the industry
If you''re looking for an in-depth, professional Maya resource
to turn to again and again, this is the book you need.
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關於作者: |
Todd Palamar began his career creating traditional special
effects for low-budget horror movies and quickly gravitated to
computer animation, first working on numerous straight-to-video
movies and then switching to the video game industry. He has
extensive freelance experience, including dozens of military and
game-style simulations, corporate commercials, and theme park
rides. In addition, he has written several Maya books, including
Maya Studio Projects: Photorealistic Characters and Maya Studio
Projects: Dynamics.
Eric Keller has been a professional 3D artist and high-end
animator for film, commercials, and TV for 12 years. He has created
animations and effects for Disney, Warner Brothers, ESPN, Harvard
Medical School, the Howard Hughes Medical Institute, and CBS. He
currently teaches at the Gnomon School of Visual Effects. Eric is
the author of Mastering Autodesk Maya 2011, Maya Visual Effects:
The Innovator''s Guide, and Introducing ZBrush 4, all from
Sybex.
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目錄:
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Introduction xxiii
Chapter 1 Working in Autodesk Maya
Chapter 2 Virtual Filmmaking with Autodesk Maya
Cameras
Chapter 3 Modeling I
Chapter 4 Modeling II
Chapter 5 Animation Techniques
Chapter 6 Animating with Deformers
Chapter 7 Rigging and Muscle Systems
Chapter 8 Paint Effects
Chapter 9 Lighting with mental ray
Chapter 10 mental ray Shading Techniques
Chapter 11 Texture Mapping
Chapter 12 Rendering for Compositing
Chapter 13 Introducing nParticles
Chapter 14 Dynamic Effects
Chapter 15 Fur, Hair, and Clothing
Chapter 16 Autodesk Maya Fluids
Appendix A The Bottom Line
Chapter 1: Working in Autodesk Maya
Chapter 2: Virtual Filmmaking with Autodesk Maya
Cameras
Chapter 3: Modeling I
Chapter 4: Modeling II
Chapter 5: Animation Techniques
Chapter 6: Animating with Deformers
Chapter 7: Rigging and Muscle Systems
Chapter 8: Paint Effects
Chapter 9: Lighting with mental ray
Chapter 10: mental ray Shading Techniques
Chapter 11: Texture Mapping
Chapter 12: Rendering for Compositing
Chapter 13: Introducing nParticles
Chapter 14: Dynamic Effects
Chapter 15: Fur, Hair, and Clothing
Chapter 16: Autodesk Maya Fluids
Appendix B Autodesk Maya 2012 Certification
Appendix C About the Companion DVD
What You''ll Find on the DVD
System Requirements
Using the DVD
Troubleshooting
Customer Care
Index
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