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編輯推薦:
Sybex''sAutodesk3dsMaxEssentialsistheonlyfour-color,task-basedbookon3dsMaxthatquicklygetsnewusersuptospeedwiththe3Dsoftware''scorefeaturesandfunctions.
內容簡介:
Getajump–startonAutodesk3dsMax2012essentials—withtheEssentials!ThenewEssentialsbooksfromSybexarebeautiful,task–based,full–colorAutodeskOfficialTrainingGuidesthathelpyougetuptospeedonAutodesktopicsquicklyandeasily.Autodesk3dsMax2012Essentialsthoroughlycoversthefundamentalsofthispopular3Danimationeffects,andvisualizationsoftware,teachingyouwhatyouneedtobecomequicklyproductive.Byfollowingthebook′sclearexplanations,practicaltutorials,andstep–by–stepexercises,you′llcoverallthebases.Topicsincludemodeling,animation,rendering,rigging,compositing,andmuchmore.Whetheryou′reanaspiring3Ddesigneroraprofessionalbrushinguponthebasics,hereistheessentialgroundingyouneedin3dsMax2012.CoversAutodesk3dsMax2012fundamentals,soyoubecomequicklyproductivewiththesoftwareUsesstraightforwardexplanationsandreal–world,hands–onexercisesandtutorialstoteachthesoftware′scorefeaturesandfunctionsHelpsyoudeveloptheskillsyou′llneedthroughoutananimationproductionpipeline,whetheryou′reabeginneroramoreexperienceduserbrushinguponthebasicsUsesatask–basedapproachandcoverstopicssuchaspolygonmodeling,materialsandmapping,lighting,usingmentalray,HDRIimages,andmoreThisbookisanAutodeskOfficialTrainingGuideIfyouwanttogetquicklyuptospeedon3dsMax,Autodesk3dsMax2012Essentialsistheplacetostart.
關於作者:
RandiL.Derakhshaniteaches3DanimationatTheArtInstituteofCaliforniaandhasworkedasadigitalartistandtechnicaldirectorforgamesandmovieprojectswithGizmoGames,RJBEnterprises,andSony.DariushDerakhshaniisanaward-winningvisualeffectssupervisor,author,andeducator.HehasworkedonmoviessuchasTheFantasticFourandPan''sLabyrinth,theSouthParkTVseries,andnumerouscommercialsandmusicvideos.Heteaches3DanimationandistheauthorofallofSybex''sIntroducingMayabooks.DariushandRandiarecoauthorsofallofSybex''sIntroducing3dsMaxbooks.
目錄 :
Introduction.
Chapter 1 The 3ds Max Interface.
Chapter 2 Your First 3ds Max Project.
Chapter 3 Modeling in 3ds Max:
Part I.
Chapter 4 Modeling in 3ds Max:
Part II.
Chapter 5 Animating a Bouncing Ball.
Chapter 6 Animating a Thrown Knife.
Chapter 7 Character Poly Modeling:
Part I.
Chapter 8 Character Poly Modeling:
Part II.
Chapter 9 Character Poly Modeling:
Part III.
Chapter 10 Introduction to Materials: Red Rocket.
Chapter 11 Textures and UV Workf low: The
Soldier.
Chapter 12 Character Studio: Rigging.
Chapter 13 Character Studio: Animating.
Chapter 14 Introduction to Lighting: Red Rocket.
Chapter 15 3ds Max Rendering.
Chapter 16 mental ray and HDRI. Index.