For a hundred years, pencil, pen, markers, and watercolor have
been the principal tools of representation for landscape architects
and urban planners. Today, those hand-powered aids have been
replaced by computers and Computer-aided designCAD. Digital
Drawing for Landscape Architects bridges the gap between the
traditional analog and the new digital tools and shows you how to
apply timeless concepts of representation to enhance your design
work in digital media.
Building on the tried-and-true principles of analog representation,
Digital Drawing for Landscape Architectureexplores specific
techniques for creating landscape design digitally. It explains the
similarities and differences between analog and digital rendering,
and then walks you through the steps of creating digitally rendered
plans, perspectives, and diagrams. You’ll explore:
Computing Basics
Raster and vector images
Setting up the document
Base imagery and scaling
Hand-drawn linework and diagrams
Text, leaders, and page layout
Color, shading, and textures
Creating a section elevation
Perspective drawing
Techniques for using the newest versions of Adobe Illustrator,
Photoshop, and Acrobat as well as older versions
With more than 500 full-color drawings and photographs alongside
proven techniques, Digital Drawing for Landscape Architects will
help you enhance your skills though a unique marriage of
contemporary methods with traditional rendering techniques.
關於作者:
Bradley Cantrell is Principal of and Partner in
Visual Logic Inc. and a founding partner in LND Digital Workshop,
digital media training and consulting. He is also Assistant
Professor, School of Landscape Architecture, Louisiana State
University. He received an MLA II from the Harvard University
Graduate School of Design with a concentration in digital site
representation and interactive spaces.
Wes Michaels is a principal of Spackman+Mossop+Michaels
Landscape Architects and a partner in LND Digital Workshop, digital
media training and consulting. He is also an Assistant Professor of
Landscape Architecture, Louisiana State University. He received an
MLA from the Harvard University Graduate School of Design.
目錄:
Foreword.
Preface.
Acknowledgments.
Part 1: Concepts.
Chapter 1: IntroductionOverview.
Computing Basics.
Hardware.
Software.
Workspace.
Chapter 2: Analog and Digital Rendering Comparisons.
Efficiency and Editability.
Commonalities and Parallels.
Hybrid Techniques.
Chapter 3: Basic Overview of Digital Concepts.
Raster-Based Programs.
Resolution in Raster Images.
Upsampling and Downsampling.
Vector Images.
Using Raster Images in Vector-Based Programs.
Color.
Chapter 4: Digital Drawings in the Design Process.
Applications for Specific Tasks.
Moving between Analog and Digital Techniques.
Part 2: Base Imagery.
Chapter 5: Setting up the Document .
Drawings at Multiple Sizes.
How Drawings Move through the Digital Workflow.
Setting the Image Size.
Chapter 6: Base Imagery and Scaling.
Aerial Photography.
Obtaining the Aerial Photograph.
Tiling Aerial Photographs in Photoshop.
Manual Method.
Tiling Photographs with Photomerge.
Scaling the Aerial Photograph.
Calculator Method.
Scale by Reference Method.
Pixel Conversion Method.
Adjusting the Hue, Saturation, and Lightness of Base
Imagery.
Using CAD Linework as a Base.
Exporting the CAD Linework as a PDF.
Chapter 7: Hand-Drawn Linework.
Sketches in CAD.
Using Magic Wand and Color Range Selections.
Using the Color Range Selection Tool.
Chapter 8: Source ImageryEntourage.
Selections.
Manual Methods.
Partial Selections.
Part 3: Design Diagrams.
Chapter 9: Introduction to Diagrams.
Passive Diagramming.
Active Diagramming.
Communication.
Abstraction.
Distilling and Culling.
Diagram Types.
Chapter 10: Setting up an Illustrator Drawing.
Document SizeColor Mode.
Based Programs for Design Diagrams.
Importing an Aerial Photo into Illustrator.
Link versus Embed.
Chapter 11: Linework in Illustrator.
Shape Tools.
Pen Tool.
Editing Tools.
Appearance of Lines and Shapes .
Stroke Weight and Dashed Lines.
Transparency.
Appearance Palette.
Chapter 12: Custom Linework.
Creating a Pattern Brush from Shapes.
Altering the Pattern Brush.
Updating the Pattern Brush with New Shapes.
Chapter 13: Symbols.
Creating Symbols from Custom Artwork.
UpdatingReplacing Symbols.
Managing Symbols.
Creating Clipping Masks for Image Symbols.
Chapter 14: Text, Leaders, and Page Layout.
Text Tools.
Point Text.
Paragraph Text.
Differences between Point Text and Paragraph Text.
Formatting Text.
Custom Type Tools.
Creating Text with a Clipping Mask.
Leaders.
Effects versus Filters.
Layout.
Chapter 15: Exploded Axonometric Diagrams.
Creating an Exploded Axonometric Diagram.
Part 4: PlanSection Renderings.
Chapter 16: Introduction to Renderings.
Design Process.
Issues in Digital Media.
Illustrative Components.
Chapter 17: Importing PDF Linework.
PDF Linework.
Adjusting the Appearance of Linework.
Chapter 18: Applying Color to a Plan Rendering.
Technique 1: Applying Color with the Paint Bucket Tool.
Technique 2: Applying Color Using Adjustment Layers.
Saving Channels.
Chapter 19: Shading Techniques.
Selecting Fills.
Saving Selections.
Automating the Shading of Edges.
Chapter 20: Creating Textures.
Creating a Texture from an Existing Photograph.
Creating a Seamless Pattern Using the Offset Filter.
Creating the Pattern and Applying It to the Rendering.
Paint Bucket and Pattern Stamp.
Pattern Overlay.
Managing Patterns.
Texturing with Filters.
Chapter 21: Brushes.
Standard Brushes.
Custom Brushes.
Chapter 22: Plan Symbols with Smart Objects.
Creating Smart Objects.
Duplicating and Editing Smart Objects.
Managing Smart Objects.
Smart Filters.
Chapter 23: Managing Large Photoshop Files.
Flattening Layers.
Saving Layer Groups for Flattening.
Printing Issues.
Chapter 24: Creating a Section Elevation.
Methods.
Part 5: Perspectives.
Chapter 25: Perspective Illustration.
Perspective Illustrations, Digital Sketches, and Design
Communication.
Chapter 26: Creating a Base for a Perspective
Drawing.
Composition.
Virtual Cameras.
Exporting and Rendering.
Chapter 27: Atmospheric Perspective.
Detail.
Color.
Contrast.
Brightness.
2D Photoshop Adjustment Layers, Opacity, and Screening.
2D3D Z-Depth.
3D AtmosphereEnvironment.
Understanding Level of Detail.
Chapter 28: Camera Match 3D Object to Site Photo.
Camera Match with 3ds Max 2009.
Match Photo with Google SketchUp.
Chapter 29: Create a Photoshop Perspective Collage.
Methods.
Chapter 30: Developing a Perspective Image in Photoshop from
a 3D Model.
Base Model.
Adding Site Context.
Textures.
Adding Vegetation.
Adding Scale Figures.
Bibliography.
Image Credits.
Index.