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『英文書』Microsoft Flight Simulator X For Pilots: Real World Training 9780764588228

書城自編碼: 2089829
分類: 簡體書→原版英文書→计算机 Computers & Inte
作者: Kevin
國際書號(ISBN): 9780764588228
出版社: Wiley
出版日期: 2007-06-01
版次: 1 印次: 1
頁數/字數: 725/
書度/開本: 16开 釘裝: 平装

售價:NT$ 1502

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內容簡介:
Get ready to take flight as two certified flight instructors
guide you through the pilot ratings as it is done in the real
world, starting with Sport Pilot training, then Private Pilot,
followed by the Instrument Rating, Commercial Pilot, and Air
Transport Pilot. They cover the skills of flight, how to master
Flight Simulator, and how to use the software as a learning tool
towards your pilot''s license. More advanced topics demonstrate how
Flight Simulator X can be used as a continuing learning tool and
how to simulate real-world emergencies.
關於作者:
Jeff Van West is a certified flight instructor in both single
and multi-engine aircraft and editor of the professional pilot
magazine IFR. He has written training curricula for both computer
simulation and general aviation programs. Kevin Lane-Cummings is a
pilot, flight instructor, educator, and technical communication
professional. He has worked for aerospace megacorporations, science
museums, flight schools, public TV stations, and Internet
publishers.
目錄
About the Authors
Credits
Acknowledgments
PART I: PREFLIGHT
Intro: Why Use Flight Simulator for Real-World Flying? Why We
Fly
How to Use This Book
Procedure training vs
Scenario-Based Training
What''s on the Website
Chapter 1
Flight School Setup
Installing FSX
Looking At What''s New In FSX
Getting the Right Hardware
Processor, Memory, Video Cards
Monitors
Flight Controls and Headsets
Adjusting Performance Settings
Organizing Your Cockpit
Key Flight SIM Commands
Use of Slew For Practice
Using the FSX Built-In Flight Lessons
Selecting a Real-World Flight School
Aircraft Types
Environment
Instructor
Costs
Introductory Flight
Working with Your Flight Instructor
FSX as Part of a Lesson
Shared Cockpit
Using the Practical Test Standards
Plugging in the Pilot Communities
Key Points for Real Flying and FSX Built-Ins
Chapter 2
First Flight in the Piper J-3 CUB
Flight Fundamentals for the Pilot
We All Have Our Limits
The Four Fundamental Gaits of Flight
Visualize Your Control Surfaces
Trim
First Flight in the CUB
Start the Engine
Taxi
Takeoff
Practice the First Three Gaits and Trim
Make Turns
The Tail''s Balancing Act
Fly Once Around the Lake
Approach the Airport
Land
Rollout
Takeoffs, Landings, and Go-Arounds
Key Points for real Flying and FSX Built-Ins
PART II: SPORT PILOT
Chapter 3
Ground Reference Maneuvers
The Effects of Wind
A River of Ai
Heading, Course, and Track
Ground Reference Maneuvers with Wind
Coordinated and Uncoordinated Flight
Ground Reference Maneuvers Flight
Rectangular Course
Turns Around a Point
S-Turns
Steep Turns
Crosswind Takeoffs
Forward Slip
Sideslip and Crosswind Landings
Ridiculous Winds
Maximum Demonstrated Crosswind
Worst Crosswinds-Kona, Hawaii
Key Points for Real Flying and FSX Built-Ins
Chapter 4
Airport Operations
Uncontrolled and Controlled Airport Operations
Airport Procedures
Radio Communications
Other Aircraft
Airport Weather and Notices
Post Mills to Lebanon Municipal
StartUp
Taxi and Takeoff
Approach and Landing
Depart for Lebanon
Approaching Lebanon
Land and Taxi
Take the Cub to Beantown
Key Point for Real Flying and FSX Built-Ins
Chapter 5
Old-Fashioned Navigation
Planning a Trip
Reading Charts
A Route From A to B
Dead Reckoning
Pilotage
The FSX Flight Planner
How High to Fly
Fly Left, Look Right
Who Owns This Airspace? Moving Loads, Burning Gas
A Multileg Flight Using Pilotage
Take Off and Turn South
Seriously Dead Reckoning
Key Points for Real Flying and FSX Built-Ins
Chapter 6
Emergencies
In-Flight Emergencies
Immediate-Action Emergencies
Urgent Situations
Emergency Training
Power-Off Descent
Rapid Descent
Oddball Emergencies
Key Points for Real Flying and FSX Built-Ins
Chapter 7
Performance Takeoffs and Landings
Aerodynamics of Performance
Takeoff and Landing Calculations
Rate and Angle of Climb and Descent
Short-Field and Soft-Field Procedures
Short Runways
Off-Airport Operations
Yet Another Runway Surface
Key Points for Real Flying and FSX Built-Ins
Chapter 8
Slow Flight, Stalls, and Spins
Taking It Slowly
The Aerodynamics of Slow Flight
The Separation Begins
Stalls with a Twist: Spins
Taking the Cub For a Spin
Slow Down
Power-Off, or Arrival, Stalls
Departure, or Power-On, Stalls
Now for Some Spin
Catching the Bus
Key Points for Real Flying and FSX Built-Inst
PART III: PRIVATE PILOT
Chapter 9
First Flight in the Cessna 172SP
Transition to the Cessna 172SP
Modern Aircraft Instruments
The Flap About Flaps
Other System Differences
Checkout Flight in the CESSNA 172SP
Engine Start
Radios Use
Taxiing and Runup
Takeoff and Climb
Basic Maneuvers
Approach and Landing
Advanced Maneuvers
Performance Takeoffs and Landings
Emergency Procedures
Key Points for Real Flying and FSX Built-Ins
Chapter 10
Radio Navigation with Tradional Avionics
Follow the Invisible Road
Finding the Beacon
Flying a Radial
But How Far Away Are You? Flying with GPS
Flying Cross-Country with Radio Navigation
Off You Go
The First Turn
North to Duluth
Giving George the Controls
Direct with GPS
Getting Unlost and Going Elsewhere
Key Points for Real Flying and FSX Built-Ins
Chapter 11
First Flight with the G1000
Welcome to the Age of Glass
A Distributed System
The Primary Flight Display
The Radios
The Multifunction Flight Display
G1000 Cross-Country
Getting Set Up
Taking Off
Staying on Top of Things
Using VORs
Try It with a Crosswind
No Wind Vector? Key Points for Real Flying and FSX Built-Ins
Chapter 12
Night Flight
When Darkness Falls
Vision and Illusions
Night Flying Techniques
Lights
Emergencies
Night Flight in the Cessna 172SP
Departure
On Course
Arrival At Flying Cloud
Night Flight in the G1000
Key Points for Real Flying and FSX Built-Ins
Chapter 13
Weather
Weather Theory and Data
Weather Hazards
Weather Controls and Effects
The Joy of Scud Running
Scud Run In Cessna 172 With G1000
Key Points for Real Flying and FSX Built-Ins
Chapter 14
Maximizing Performance
Quick, Clean, and Cool
No Replacement for Displacement
A New, Blue Control
Stuff Hanging Down and Sticking Out
Introducing Flight Profiles
Fly Fast In a Mooney
Getting Everything in Position
Pouring on the Colas
Climb, Clean, Cool, Communicate
Picking Up Speed
Coming Downhill
Combinations Count
Going Down and Slowing Down
Arriving at the Airport
Approaching for Landing
Landing
Mooney Under Glass
Key Points for real Flying and FSX Built-Ins
PART IV: INSTRUMENT RATING
Chapter 15
Basic Attitude Instrument Flying
Fly in the Clouds
IFR Ground Checks
The IFR Scan: Attitude Is Everything
The Autopilot
IFR Weather
IMC Flight in Mooney Bravo
Basic IFR Maneuvers
Advanced IFR Maneuvers
Heading Home
IFR Flight With Garmin G1000
Key Points for Real Flying and FSX Built-Ins
Chapter 16
IFR Flight
Flight Plan Creation
ATC and Flight Plans
Instrument Charts
Departure Procedures
En Route Operations
Arrival Procedures
IFR Flight to a Visual Approach
Preflight
Flight
Departures, Holds, and Arrivals
Flight Plan
Departure
HoldNo Wind
Hold Wind
Arrival
Garmin G1000
Key Points for Real Flying and FSX Built-Ins
Chapter 17
Instrument Approaches
The Final Miles Between Heaven and Earth
The Instrument Approach Plate
VOR Approaches
Localizer Approaches
The Big Kahuna: ILS Approaches
Down Through the Muck: Flying Approaches
A VOR at KPAE
A LOC at KAWO
An ILS at KPAE
String PAE AWO BFI Together
Do it With Wind
Key Points for r45eal Flying and FSX Built-Ins
Chapter 18
GPS Approaches
No Ground Station Needed
A Basic GPS Approach
Overlay Approaches
RNAV Approaches
GPS Sensitivity
Using the GPS
Fly Some GPS with a Six-Pack
KSHN GPS Rwy 23
RNAV Rwy 34 Approach at KFHR
The VOR or GPS Rwy 6 at KHQM
Instrument Approaches on the G1000
GPS Rwy 1 at KPWT
ILS 17 at KTIW
Key Points for Real Flying and FSX Built-Ins
Chapter 19
Additional Instrument Approaches
More Ways to Get Around and Down
NDB Approaches
DME Arcs
Localizer Back-Course Approaches
Visual and Contact Approaches
Circle to Land
Multiple Approaches-Calm Wind
An NDB at KTIW
A DME Arc at KOLM
A Back Course at KSLE
A Contact Approach at KBFI
Multiple Approaches-with Wind
NDB Approach with Wind
DME Arc with Wind
LOC BC Approach with Wind
Combo with a Side of Wind
Key Points for Real Flying and FSX Built-Ins
Chapter 20
IFR Emergencies
IFR Emergencies in Theory
Partial-Panel Flying
Other AIMC Emergencies
Recovery From Unusual Attitudes
Lost Communication
IFR Emergencies in Practice
Partial Panel
Electrical Failure
Unusual Attitude Recovery
Unexpected Emergencies
Key Point for Real Flying and FSX Built-Ins
PART V: COMMERCIAL LICENSE
Chapter 21
Multiengine Flying in the Beechcraft Baron
Flying Multiengine Airplanes
Redline and Blueline
Some Other Baron Points
Getting Up to Speed in the Baron
Taxi the Twin
A Lean Machine
The Takeoff Briefing
Patience, Patience
Flight Profiles for the Baron
Baron on the Gauges
Doing Performance Takeoffs and Landings
What Makes the Field Short? Crosswind Approaches
Key Points for Real Flying and FSX Built-Ins
Chapter 22
Commercial Flight Maneuvers
Loading and Performance
Weight
CG and Aircraft Performance
Flight Maneuvers-Flight on Pylons
Commercial Flight Maneuvers
Steep Turns
Slow Flight and Stalls
Weight and Balance Flight Testing
Single Engine-Only Maneuvers
Steep Spiral
Emergency Approach and Landing
Chandelles
Lazy Eights
Eights on Pylons
Key Points for Real Flying and FSX Built-Ins
Chapter 23
Flying with one Feathered
One Engine Down
Single-Engine Aerodynamics
Engine-Out Procedures
Single-Engine Approaches and Landings
What''s Happening Here? Single-Engine ILS
Chapter 23
Flying with One Feathered
One Engine Down
Single-Engine Aerodynamics
Engine-Out Procedures
Single-Engine Approaches and Landings
What''s Happening Here? Single-Engine ILS
Single-Engine GPS Approach
Single-Engine Crosswind Landings
Additional Single-Engine Work
Engine Failure on Takeoff
VMC Demo
Drag Demo
Key Points for Real Flying and FSX Built-Ins
PART VI: ATP AND BEYOND
Chapter 24
Multiplayer
Sharing the Virtual Skies
How Multiplayer Works
Getting Into Multiplayer
Hosting a Multiplayer Session
Setting Up Shared Aircraft
Joining a Multiplayer Session
Playing Well with Others
Let''s Chat
Radio Chatter
Flying with Other Airplanes
Flying with Another Pilot
Climbing into the Tower
Your World, Their World
Key Points for Real Flying and FSX Built-Ins
Chapter 25
Virtual Airlines and Online Flying
Virtual Airlines
Finding a Virtual Airline
Hubs and Pilot Bases
Moving Up the Ranks
Multiplayer
Online Flying
Starting Out
Communication
Training and Experience
Real Virtual Controllers
Events
Key Point for Real Flying and FSX Built-Ins
Chapter 26
Virtual Air Traffic Control
Pushing Tin
Software requirements
Becoming a Controller
The Radar Screen
Communication
Working With Other Controllers
ATC Positions from the Ground Up
Clearance Delivery
Ground Control
Tower Local Control
Approach and Departure Control
En Route Center Control
Key Points for Real Flying and FSX Built...

 

 

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