David A.
Patterson,加州大学伯克利分校计算机科学系教授,美国国家工程研究院院士,IEEE和ACM会士,曾因成功的启发式教育方法被IEEE授予James
H.Mulligan,Jr教育奖章。他因为对RISC技
术的贡献而荣获1995年IEEE技术成就奖,而在RAID技术方面的成就为他赢得了1999年IEEE Reynold
Johnson信息存储奖。2000年他和John L.Hennessy分享了John von Neumann奖。
John
L.Hennessy,斯坦福大学校长,IEEE和ACM会士,美国国家工程研究院院士及美国科学艺术研究院院士。Hennessy教授因为在RISC技术方面做出了突出贡献而荣获2001年的Eckert-Mauchly奖章,他也是2001年Seymour
Cray计算机工程奖得主,并且和David A.Patterson分享了2000年John von Neumann奖。
目錄:
1 Computer Abstractions and Technology
1.1 Introduction
1.2 Below Your Program
1.3 Under the Covers
1.4 Performance
1.5 The Power Wall
1.6 The Sea Change: The Switch from Uniprocessors to
Multiprocessors
1.7 Real Stuff. Ma:nufacturing and Benchmarking the AMD Opteron
X4
1.8 Fallacies and Pitfalls
1.9 Concluding Remarks
1.10 Historical Perspective and Further Reading
1.11 Exercises
2 Instructions:l.anguage of the Computer
2.1 Introduction
2.2 0perations of the Computer Hardware
2.3 0perands of the Computer Hardware
2.4 Signed and Unsigned Numbers
2.5 Representing Instructions in the Computer
2.6 Logical Operations
2.7 Instructions for Making Decisions
2.8 Supporting Procedures in Computer Hardware
2.9 Communicating with People
2.10 MIPS Addressing for 32-Bit Immediates and Addresses
2.11 Parallelism and Instructions: Synchronization
2.12 Translating and Starting a Program
2.13 A C Sort Example to Put It All Together2.14 Arrays versus
Pointers
2.15 Advanced Material: Compiling C and Interpreting Java
2.16 Real Stuff:ARM Instructions
2.17 Real Stuff: x86 Instructions
2.18 Fallacies and Pitfalls
2.19 Concluding Remarks
2.20 Historical Perspective and Further Reading
2.21 Exerases
3 Arithmetic for Computers
3.1 Introduction
3.2 Addition and Subtraction
3.3 Multiplication
3.4 Division
3.5 Floating Point
3.6 Parallelism and Computer Arithmetic: Associativity
3.7 Real Stuff: Floating Point in the x86
3.8 Fallacies and Pitfalls
3.9 Concluding Remarks
3.10 Historical Perspective and Further Reading
3.11 Exerases
4 The Processor
4.1 Introduction
4.2 Logic Design Conventions
4.3 Building a Datapath
4.4 A Simple Implementation Scheme
4.5 An Overview of Pipelining
4.6 Pipelined Datapath and Control
4.7 Data Hazards: Forwarding versus Stalling
4.8 Control Hazards
4.9 Exceptions
4.10 Parallelism and Advanced Instruction-Level Parallelism
4.11 Real Stuff the AMD Opteron X4 (Barcelona) Pipeline
4.12 Advanced Topic: an Introduction to Digital Design Using a
Hardware Design Language to Describe and Model a Pipeline and More
Pipelining Illustrations
4.13 Fallciaes and Pitfalls
4.14 Concluding Remarks
4.15 Historical Perspective and Further Reading
4.16 Exerases
5 Large and Fast: Exploiting Memory Hierarchy
6 Storage and Other IO Topics
7 Multicores, Multiprocessors, and Clusters
A Graphics and Computing GPUs A-2
B Assemblers, Linkers, and the SPIM Simulator B-2
C The Basics of Loglc Design C-2
D Mapping Control to Hardware D-2
e A Survey of RISC Architectures for Desktop, Server, and Embedded
Computers E-2
G Glossary G-1
F Further Reading FR-1